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PLAYER.QC
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1997-02-06
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33KB
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1,126 lines
void() bubble_bob;
//** PATCH_BEGIN - grap109b ****
void() W_FireChain;
void() player_chain5;
void() player_chain4;
//** PATCH_END - grap109b ******
/*
==============================================================================
PLAYER
==============================================================================
*/
$cd /raid/quake/id1/models/player_4
$origin 0 -6 24
$base base
$skin skin
//
// running
//
// 0 1 2 3 4 5
$frame axrun1 axrun2 axrun3 axrun4 axrun5 axrun6
// 6 7 8 9 10 11
$frame rockrun1 rockrun2 rockrun3 rockrun4 rockrun5 rockrun6
//
// standing
//
// 12 13 14 15 16
$frame stand1 stand2 stand3 stand4 stand5
// 17 18 19 20 21 22
$frame axstnd1 axstnd2 axstnd3 axstnd4 axstnd5 axstnd6
// 23 24 25 26 27 28
$frame axstnd7 axstnd8 axstnd9 axstnd10 axstnd11 axstnd12
//
// pain
//
$frame axpain1 axpain2 axpain3 axpain4 axpain5 axpain6
$frame pain1 pain2 pain3 pain4 pain5 pain6
//
// death
//
$frame axdeth1 axdeth2 axdeth3 axdeth4 axdeth5 axdeth6
$frame axdeth7 axdeth8 axdeth9
$frame deatha1 deatha2 deatha3 deatha4 deatha5 deatha6 deatha7 deatha8
$frame deatha9 deatha10 deatha11
$frame deathb1 deathb2 deathb3 deathb4 deathb5 deathb6 deathb7 deathb8
$frame deathb9
$frame deathc1 deathc2 deathc3 deathc4 deathc5 deathc6 deathc7 deathc8
$frame deathc9 deathc10 deathc11 deathc12 deathc13 deathc14 deathc15
$frame deathd1 deathd2 deathd3 deathd4 deathd5 deathd6 deathd7
$frame deathd8 deathd9
$frame deathe1 deathe2 deathe3 deathe4 deathe5 deathe6 deathe7
$frame deathe8 deathe9
//
// attacks
//
$frame nailatt1 nailatt2
$frame light1 light2
$frame rockatt1 rockatt2 rockatt3 rockatt4 rockatt5 rockatt6
$frame shotatt1 shotatt2 shotatt3 shotatt4 shotatt5 shotatt6
$frame axatt1 axatt2 axatt3 axatt4 axatt5 axatt6
$frame axattb1 axattb2 axattb3 axattb4 axattb5 axattb6
$frame axattc1 axattc2 axattc3 axattc4 axattc5 axattc6
$frame axattd1 axattd2 axattd3 axattd4 axattd5 axattd6
/*
==============================================================================
PLAYER
==============================================================================
*/
void() player_run;
void() player_stand1 =[ $axstnd1, player_stand1 ]
{
self.weaponframe=0;
if (self.velocity_x || self.velocity_y)
{
self.walkframe=0;
player_run();
return;
}
//** PATCH_BEGIN - morph2 ****
if (self._stand != SUB_Null)
{
self._stand();
return;
}
//** PATCH_END - morph2 ******
//** PATCH_BEGIN - grap109b - throwaxe - Turrican ****
if (self.weapon == IT_AXE || self.weapon == IT_THROWING_AXE ||
self.weapon == IT_MORNINGSTAR )
//** PATCH_END - grap109b - throwaxe - Turrican ******
{
if (self.walkframe >= 12)
self.walkframe = 0;
self.frame = $axstnd1 + self.walkframe;
}
else
{
if (self.walkframe >= 5)
self.walkframe = 0;
self.frame = $stand1 + self.walkframe;
}
self.walkframe = self.walkframe + 1;
};
void() player_run =[ $rockrun1, player_run ]
{
self.weaponframe=0;
if (!self.velocity_x && !self.velocity_y)
{
self.walkframe=0;
player_stand1();
return;
}
//** PATCH_BEGIN - morph2 ****
if (self._run != SUB_Null)
{
self._run();
return;
}
//** PATCH_END - morph2 ******
//** PATCH_BEGIN - grap109b - throwaxe - Turrican ****
if (self.weapon == IT_AXE || self.weapon == IT_THROWING_AXE ||
self.weapon == IT_MORNINGSTAR )
//** PATCH_END - grap109b - throwaxe - Turrican ******
{
if (self.walkframe == 6)
self.walkframe = 0;
self.frame = $axrun1 + self.walkframe;
}
else
{
if (self.walkframe == 6)
self.walkframe = 0;
self.frame = self.frame + self.walkframe;
}
self.walkframe = self.walkframe + 1;
};
void() player_shot1 = [$shotatt1, player_shot2 ] {self.weaponframe=1;
self.effects = self.effects | EF_MUZZLEFLASH;};
void() player_shot2 = [$shotatt2, player_shot3 ] {self.weaponframe=2;};
void() player_shot3 = [$shotatt3, player_shot4 ] {self.weaponframe=3;};
void() player_shot4 = [$shotatt4, player_shot5 ] {self.weaponframe=4;};
void() player_shot5 = [$shotatt5, player_shot6 ] {self.weaponframe=5;};
void() player_shot6 = [$shotatt6, player_run ] {self.weaponframe=6;};
//** PATCH_BEGIN - throwaxe ****
void() player_tax1 = [$axatt1, player_tax2 ] {self.weaponframe=1;};
void() player_tax2 = [$axatt2, player_tax3 ] {self.weaponframe=2;};
void() player_tax3 = [$axatt3, player_tax4 ] {self.weaponframe=3;W_ThrowAxe();};
void() player_tax4 = [$axatt4, player_run ] {self.weaponframe=4;};
//** PATCH_END - throwaxe ******
void() player_axe1 = [$axatt1, player_axe2 ] {self.weaponframe=1;};
void() player_axe2 = [$axatt2, player_axe3 ] {self.weaponframe=2;};
void() player_axe3 = [$axatt3, player_axe4 ] {self.weaponframe=3;W_FireAxe();};
void() player_axe4 = [$axatt4, player_run ] {self.weaponframe=4;};
void() player_axeb1 = [$axattb1, player_axeb2 ] {self.weaponframe=5;};
void() player_axeb2 = [$axattb2, player_axeb3 ] {self.weaponframe=6;};
void() player_axeb3 = [$axattb3, player_axeb4 ] {self.weaponframe=7;W_FireAxe();};
void() player_axeb4 = [$axattb4, player_run ] {self.weaponframe=8;};
void() player_axec1 = [$axattc1, player_axec2 ] {self.weaponframe=1;};
void() player_axec2 = [$axattc2, player_axec3 ] {self.weaponframe=2;};
void() player_axec3 = [$axattc3, player_axec4 ] {self.weaponframe=3;W_FireAxe();};
void() player_axec4 = [$axattc4, player_run ] {self.weaponframe=4;};
void() player_axed1 = [$axattd1, player_axed2 ] {self.weaponframe=5;};
void() player_axed2 = [$axattd2, player_axed3 ] {self.weaponframe=6;};
void() player_axed3 = [$axattd3, player_axed4 ] {self.weaponframe=7;W_FireAxe();};
void() player_axed4 = [$axattd4, player_run ] {self.weaponframe=8;};
//** PATCH_BEGIN - grap109b ****
//void() player_chain1= [$axattd1, player_chain2 ] {self.weaponframe=1;};
void() player_chain1= [$axattd1, player_chain2 ] {self.weaponframe=2;};
void() player_chain2= [$axattd2, player_chain3 ] {self.weaponframe=3;W_FireChain();};
void() player_chain3= [$axattd3, player_chain3 ]
{
self.weaponframe=3;
if (!self.hook_out)
{
player_chain5();
return;
}
if (vlen(self.velocity) >= 750)
{
player_chain4();
return;
}
};
void() player_chain4= [$deathc4, player_chain4 ]
{
self.weaponframe=4;
if (!self.hook_out)
{
player_chain5();
return;
}
if (vlen(self.velocity) < 750)
{
player_chain3();
return;
}
};
void() player_chain5= [$axattd4, player_run ] {self.weaponframe=5;};
//** PATCH_END - grap109b ******
//============================================================================
void() player_nail1 =[$nailatt1, player_nail2 ]
{
self.effects = self.effects | EF_MUZZLEFLASH;
if (!self.button0)
{player_run ();return;}
self.weaponframe = self.weaponframe + 1;
if (self.weaponframe == 9)
self.weaponframe = 1;
SuperDamageSound();
W_FireSpikes (4);
self.attack_finished = time + 0.2;
};
void() player_nail2 =[$nailatt2, player_nail1 ]
{
self.effects = self.effects | EF_MUZZLEFLASH;
if (!self.button0)
{player_run ();return;}
self.weaponframe = self.weaponframe + 1;
if (self.weaponframe == 9)
self.weaponframe = 1;
SuperDamageSound();
W_FireSpikes (-4);
self.attack_finished = time + 0.2;
};
//============================================================================
void() player_light1 =[$light1, player_light2 ]
{
self.effects = self.effects | EF_MUZZLEFLASH;
if (!self.button0)
{player_run ();return;}
self.weaponframe = self.weaponframe + 1;
if (self.weaponframe == 5)
self.weaponframe = 1;
SuperDamageSound();
//** PATCH_BEGIN - tracbeam - Turrican ****
if (self.weapon == IT_TRACTOR_BEAM)
W_FireTracbeam();
else
W_FireLightning();
//** PATCH_END - tracbeam - Turrican ******
self.attack_finished = time + 0.2;
};
void() player_light2 =[$light2, player_light1 ]
{
self.effects = self.effects | EF_MUZZLEFLASH;
if (!self.button0)
{player_run ();return;}
self.weaponframe = self.weaponframe + 1;
if (self.weaponframe == 5)
self.weaponframe = 1;
SuperDamageSound();
//** PATCH_BEGIN - tracbeam - Turrican ****
if (self.weapon == IT_TRACTOR_BEAM)
W_FireTracbeam();
else
W_FireLightning();
//** PATCH_END - tracbeam - Turrican ******
self.attack_finished = time + 0.2;
};
//============================================================================
void() player_rocket1 =[$rockatt1, player_rocket2 ] {self.weaponframe=1;
self.effects = self.effects | EF_MUZZLEFLASH;};
void() player_rocket2 =[$rockatt2, player_rocket3 ] {self.weaponframe=2;};
void() player_rocket3 =[$rockatt3, player_rocket4 ] {self.weaponframe=3;};
void() player_rocket4 =[$rockatt4, player_rocket5 ] {self.weaponframe=4;};
void() player_rocket5 =[$rockatt5, player_rocket6 ] {self.weaponframe=5;};
void() player_rocket6 =[$rockatt6, player_run ] {self.weaponframe=6;};
void(float num_bubbles) DeathBubbles;
void() PainSound =
{
local float rs;
//** PATCH_BEGIN - throwaxe ****
local float which_hit;
//** PATCH_END - throwaxe ******
//** PATCH_BEGIN - morph2 - Turrican ****
local string teledeath_sound;
local string drown_sound1, drown_sound2;
local string burn_sound1, burn_sound2;
local string axehit_sound1, axehit_sound2, axehit_sound3;
local string pain_sound1, pain_sound2, pain_sound3, pain_sound4,
pain_sound5, pain_sound6;
if (self.health < 0)
return;
// Pain sounds depend on self.morphnum
if (self.morphnum == 1) // zombie morph
{
teledeath_sound = "player/teledth1.wav";
drown_sound1 = "zombie/z_pain.wav";
drown_sound2 = "zombie/z_pain1.wav";
burn_sound1 = "zombie/z_pain.wav";
burn_sound2 = "zombie/z_pain1.wav";
axehit_sound1 = "zombie/z_pain.wav";
axehit_sound2 = "zombie/z_pain1.wav";
axehit_sound3 = "zombie/z_idle.wav";
pain_sound1 = "zombie/z_pain.wav";
pain_sound2 = "zombie/z_pain.wav";
pain_sound3 = "zombie/z_pain1.wav";
pain_sound4 = "zombie/z_idle.wav";
pain_sound5 = "zombie/z_idle1.wav";
pain_sound6 = "zombie/z_idle_1.wav";
}
else if (self.morphnum == 2) // shalrath morph
{
teledeath_sound = "player/teledth1.wav";
drown_sound1 = "shalrath/pain.wav";
drown_sound2 = "shalrath/pain.wav";
burn_sound1 = "shalrath/pain.wav";
burn_sound2 = "shalrath/sight.wav";
axehit_sound1 = "shalrath/pain.wav";
axehit_sound2 = "shalrath/sight.wav";
axehit_sound3 = "shalrath/idle.wav";
pain_sound1 = "shalrath/pain.wav";
pain_sound2 = "shalrath/pain.wav";
pain_sound3 = "shalrath/sight.wav";
pain_sound4 = "shalrath/sight.wav";
pain_sound5 = "shalrath/idle.wav";
pain_sound6 = "shalrath/idle.wav";
}
else if (self.morphnum == 3) // wizard morph
{
teledeath_sound = "player/teledth1.wav";
drown_sound1 = "wizard/wpain.wav";
drown_sound2 = "wizard/wsight.wav";
burn_sound1 = "wizard/wpain.wav";
burn_sound2 = "wizard/wsight.wav";
axehit_sound1 = "wizard/wpain.wav";
axehit_sound2 = "wizard/wsight.wav";
axehit_sound3 = "wizard/widle2.wav";
pain_sound1 = "wizard/wpain.wav";
pain_sound2 = "wizard/wpain.wav";
pain_sound3 = "wizard/wsight.wav";
pain_sound4 = "wizard/wsight.wav";
pain_sound5 = "wizard/widle1.wav";
pain_sound6 = "wizard/widle2.wav";
}
else if (self.morphnum == 4) // hell knight morph
{
teledeath_sound = "player/teledth1.wav";
drown_sound1 = "hknight/grunt.wav";
drown_sound2 = "hknight/grunt.wav";
burn_sound1 = "hknight/grunt.wav";
burn_sound2 = "hknight/grunt.wav";
axehit_sound1 = "hknight/pain1.wav";
axehit_sound2 = "hknight/grunt.wav";
axehit_sound3 = "hknight/idle.wav";
pain_sound1 = "hknight/pain1.wav";
pain_sound2 = "hknight/pain1.wav";
pain_sound3 = "hknight/grunt.wav";
pain_sound4 = "hknight/grunt.wav";
pain_sound5 = "hknight/idle.wav";
pain_sound6 = "hknight/idle.wav";
}
else if (self.morphnum == 5) // shambler morph
{
teledeath_sound = "player/teledth1.wav";
drown_sound1 = "shambler/shurt2.wav";
drown_sound2 = "shambler/sidle.wav";
burn_sound1 = "shambler/shurt2.wav";
burn_sound2 = "shambler/sidle.wav";
axehit_sound1 = "shambler/shurt2.wav";
axehit_sound2 = "shambler/sidle.wav";
axehit_sound3 = "shambler/ssight.wav";
pain_sound1 = "shambler/shurt2.wav";
pain_sound2 = "shambler/shurt2.wav";
pain_sound3 = "shambler/sidle.wav";
pain_sound4 = "shambler/sidle.wav";
pain_sound5 = "shambler/ssight.wav";
pain_sound6 = "shambler/ssight.wav";
}
else if (self.morphnum == 6) // demon morph
{
teledeath_sound = "player/teledth1.wav";
drown_sound1 = "demon/dgrowl.wav";
drown_sound2 = "demon/idle1.wav";
burn_sound1 = "demon/dgrowl.wav";
burn_sound2 = "demon/idle1.wav";
axehit_sound1 = "demon/dpain1.wav";
axehit_sound2 = "demon/idle1.wav";
axehit_sound3 = "demon/dgrowl.wav";
pain_sound1 = "demon/dpain1.wav";
pain_sound2 = "demon/dpain1.wav";
pain_sound3 = "demon/idle1.wav";
pain_sound4 = "demon/idle1.wav";
pain_sound5 = "demon/dgrowl.wav";
pain_sound6 = "demon/dgrowl.wav";
}
else if (self.morphnum == 7) // ogre morph
{
teledeath_sound = "player/teledth1.wav";
drown_sound1 = "ogre/ogpain1.wav";
drown_sound2 = "ogre/ogidle2.wav";
burn_sound1 = "ogre/ogpain1.wav";
burn_sound2 = "ogre/ogidle2.wav";
axehit_sound1 = "ogre/ogpain1.wav";
axehit_sound2 = "ogre/ogidle2.wav";
axehit_sound3 = "ogre/ogidle2.wav";
pain_sound1 = "ogre/ogpain1.wav";
pain_sound2 = "ogre/ogpain1.wav";
pain_sound3 = "ogre/ogpain1.wav";
pain_sound4 = "ogre/ogidle2.wav";
pain_sound5 = "ogre/ogidle2.wav";
pain_sound6 = "ogre/ogidle2.wav";
}
else // human morph
{
teledeath_sound = "player/teledth1.wav";
drown_sound1 = "player/drown1.wav";
drown_sound2 = "player/drown2.wav";
burn_sound1 = "player/lburn1.wav";
burn_sound2 = "player/lburn2.wav";
axehit_sound1 = "weapons/taxhit1.wav";
axehit_sound2 = "weapons/taxhit2.wav";
axehit_sound3 = "weapons/taxhit3.wav";
pain_sound1 = "player/pain1.wav";
pain_sound2 = "player/pain2.wav";
pain_sound3 = "player/pain3.wav";
pain_sound4 = "player/pain4.wav";
pain_sound5 = "player/pain5.wav";
pain_sound6 = "player/pain6.wav";
}
if (damage_attacker.classname == "teledeath")
{
sound (self, CHAN_VOICE, teledeath_sound, 1, ATTN_NONE);
return;
}
// water pain sounds
if (self.watertype == CONTENT_WATER && self.waterlevel == 3)
{
DeathBubbles(1);
if (random() > 0.5)
sound (self, CHAN_VOICE, drown_sound1, 1, ATTN_NORM);
else
sound (self, CHAN_VOICE, drown_sound2, 1, ATTN_NORM);
return;
}
// slime pain sounds
if (self.watertype == CONTENT_SLIME)
{
// FIX ME put in some steam here
if (random() > 0.5)
sound (self, CHAN_VOICE, burn_sound1, 1, ATTN_NORM);
else
sound (self, CHAN_VOICE, burn_sound2, 1, ATTN_NORM);
return;
}
if (self.watertype == CONTENT_LAVA)
{
if (random() > 0.5)
sound (self, CHAN_VOICE, burn_sound1, 1, ATTN_NORM);
else
sound (self, CHAN_VOICE, burn_sound2, 1, ATTN_NORM);
return;
}
// don't make multiple pain sounds right after each other
if (self.pain_finished > time)
{
self.axhitme = 0;
return;
}
self.pain_finished = time + 0.5;
// ax pain sound
if (self.axhitme == 1)
{
self.axhitme = 0;
//** PATCH_BEGIN - throwaxe ****
// sound (self, CHAN_VOICE, "player/axhit1.wav", 1, ATTN_NORM);
which_hit = random();
if (which_hit < 0.33)
sound (self, CHAN_VOICE, axehit_sound1, 1, ATTN_NORM);
else if (which_hit < 0.66)
sound (self, CHAN_VOICE, axehit_sound2, 1, ATTN_NORM);
else
sound (self, CHAN_VOICE, axehit_sound3, 1, ATTN_NORM);
//** PATCH_END - throwaxe ******
return;
}
rs = rint((random() * 5) + 1);
self.noise = "";
if (rs == 1)
self.noise = pain_sound1;
else if (rs == 2)
self.noise = pain_sound2;
else if (rs == 3)
self.noise = pain_sound3;
else if (rs == 4)
self.noise = pain_sound4;
else if (rs == 5)
self.noise = pain_sound5;
else
self.noise = pain_sound6;
//** PATCH_END - morph2 - Turrican ******
sound (self, CHAN_VOICE, self.noise, 1, ATTN_NORM);
return;
};
void() player_pain1 = [ $pain1, player_pain2 ] {PainSound();self.weaponframe=0;};
void() player_pain2 = [ $pain2, player_pain3 ] {};
void() player_pain3 = [ $pain3, player_pain4 ] {};
void() player_pain4 = [ $pain4, player_pain5 ] {};
void() player_pain5 = [ $pain5, player_pain6 ] {};
void() player_pain6 = [ $pain6, player_run ] {};
void() player_axpain1 = [ $axpain1, player_axpain2 ] {PainSound();self.weaponframe=0;};
void() player_axpain2 = [ $axpain2, player_axpain3 ] {};
void() player_axpain3 = [ $axpain3, player_axpain4 ] {};
void() player_axpain4 = [ $axpain4, player_axpain5 ] {};
void() player_axpain5 = [ $axpain5, player_axpain6 ] {};
void() player_axpain6 = [ $axpain6, player_run ] {};
//** PATCH_BEGIN - morph2 ****
//void() player_pain =
void(entity attacker, float take) player_pain =
{
if (self._pain != SUB_Null)
{
self._pain(attacker, take);
return;
}
//** PATCH_END - morph2 ******
if (self.weaponframe)
return;
if (self.invisible_finished > time)
return; // eyes don't have pain frames
//** PATCH_BEGIN - grap109b - throwaxe - Turrican ****
if (self.weapon == IT_AXE || self.weapon == IT_THROWING_AXE ||
self.weapon == IT_MORNINGSTAR )
//** PATCH_END - grap109b - throwaxe - Turrican ******
player_axpain1 ();
else
player_pain1 ();
};
void() player_diea1;
void() player_dieb1;
void() player_diec1;
void() player_died1;
void() player_diee1;
void() player_die_ax1;
void() DeathBubblesSpawn =
{
local entity bubble;
if (self.owner.waterlevel != 3)
return;
bubble = spawn();
setmodel (bubble, "progs/s_bubble.spr");
setorigin (bubble, self.owner.origin + '0 0 24');
bubble.movetype = MOVETYPE_NOCLIP;
bubble.solid = SOLID_NOT;
bubble.velocity = '0 0 15';
bubble.nextthink = time + 0.5;
bubble.think = bubble_bob;
bubble.classname = "bubble";
bubble.frame = 0;
bubble.cnt = 0;
setsize (bubble, '-8 -8 -8', '8 8 8');
self.nextthink = time + 0.1;
self.think = DeathBubblesSpawn;
self.air_finished = self.air_finished + 1;
if (self.air_finished >= self.bubble_count)
remove(self);
};
void(float num_bubbles) DeathBubbles =
{
local entity bubble_spawner;
bubble_spawner = spawn();
setorigin (bubble_spawner, self.origin);
bubble_spawner.movetype = MOVETYPE_NONE;
bubble_spawner.solid = SOLID_NOT;
bubble_spawner.nextthink = time + 0.1;
bubble_spawner.think = DeathBubblesSpawn;
bubble_spawner.air_finished = 0;
bubble_spawner.owner = self;
bubble_spawner.bubble_count = num_bubbles;
return;
};
void() DeathSound =
{
local float rs;
//** PATCH_BEGIN - morph2 - Turrican ****
local string h2odeath_sound;
local string death_sound1, death_sound2, death_sound3, death_sound4,
death_sound5;
// Death sounds depend on self.morphnum
// zombies die only from being gibbed.
if (self.morphnum == 2) // shalrath morph
{
h2odeath_sound = "shalrath/death.wav";
death_sound1 = "shalrath/death.wav";
death_sound2 = "shalrath/death.wav";
death_sound3 = "shalrath/death.wav";
death_sound4 = "shalrath/death.wav";
death_sound5 = "shalrath/death.wav";
}
else if (self.morphnum == 3) // wizard morph
{
h2odeath_sound = "wizard/wdeath.wav";
death_sound1 = "wizard/wdeath.wav";
death_sound2 = "wizard/wdeath.wav";
death_sound3 = "wizard/wdeath.wav";
death_sound4 = "wizard/wdeath.wav";
death_sound5 = "wizard/wdeath.wav";
}
else if (self.morphnum == 4) // hell knight morph
{
h2odeath_sound = "hknight/death1.wav";
death_sound1 = "hknight/death1.wav";
death_sound2 = "hknight/death1.wav";
death_sound3 = "hknight/death1.wav";
death_sound4 = "hknight/death1.wav";
death_sound5 = "hknight/death1.wav";
}
else if (self.morphnum == 5) // shambler morph
{
h2odeath_sound = "shambler/sdeath.wav";
death_sound1 = "shambler/sdeath.wav";
death_sound2 = "shambler/sdeath.wav";
death_sound3 = "shambler/sdeath.wav";
death_sound4 = "shambler/sdeath.wav";
death_sound5 = "shambler/sdeath.wav";
}
else if (self.morphnum == 6) // demon morph
{
h2odeath_sound = "demon/ddeath.wav";
death_sound1 = "demon/ddeath.wav";
death_sound2 = "demon/ddeath.wav";
death_sound3 = "demon/ddeath.wav";
death_sound4 = "demon/ddeath.wav";
death_sound5 = "demon/ddeath.wav";
}
else if (self.morphnum == 7) // ogre morph
{
h2odeath_sound = "ogre/ogdth.wav";
death_sound1 = "ogre/ogdth.wav";
death_sound2 = "ogre/ogdth.wav";
death_sound3 = "ogre/ogdth.wav";
death_sound4 = "ogre/ogdth.wav";
death_sound5 = "ogre/ogdth.wav";
}
else // human morph
{
h2odeath_sound = "player/h2odeath.wav";
death_sound1 = "player/death1.wav";
death_sound2 = "player/death2.wav";
death_sound3 = "player/death3.wav";
death_sound4 = "player/death4.wav";
death_sound5 = "player/death5.wav";
}
// water death sounds
if (self.waterlevel == 3)
{
DeathBubbles(20);
sound (self, CHAN_VOICE, h2odeath_sound, 1, ATTN_NONE);
return;
}
rs = rint ((random() * 4) + 1);
if (rs == 1)
self.noise = death_sound1;
if (rs == 2)
self.noise = death_sound2;
if (rs == 3)
self.noise = death_sound3;
if (rs == 4)
self.noise = death_sound4;
if (rs == 5)
self.noise = death_sound5;
//** PATCH_END - morph2 - Turrican ******
sound (self, CHAN_VOICE, self.noise, 1, ATTN_NONE);
return;
};
void() PlayerDead =
{
self.nextthink = -1;
// allow respawn after a certain time
self.deadflag = DEAD_DEAD;
};
vector(float dm) VelocityForDamage =
{
local vector v;
v_x = 100 * crandom();
v_y = 100 * crandom();
v_z = 200 + 100 * random();
if (dm > -50)
{
// dprint ("level 1\n");
v = v * 0.7;
}
else if (dm > -200)
{
// dprint ("level 3\n");
v = v * 2;
}
else
v = v * 10;
return v;
};
//** PATCH_BEGIN - flame thrower - Turrican ****
/*void() PlayerTouch =
{
if((self.onfire > 0) && (other.health > 0) && (other.onfire <= 0))
{
other.onfire = self.onfire;
self.enemy = other;
SpawnFlame(other.origin);
}
};
*/
//** PATCH_END - flame thrower - Turrican ******
void(string gibname, float dm) ThrowGib =
{
local entity new;
//** PATCH_BEGIN - gibbin3 - Turrican ****
//** PATCH_BEGIN - temporary entity limiting - Turrican ****
// To prevent packet overflows from too many gibs being created.
if (current_temp_entities < MAX_TEMP_ENTITIES)
{
current_temp_entities = current_temp_entities + 1;
new = spawn();
new.origin = self.origin;
setmodel (new, gibname);
setsize (new, '0 0 0', '0 0 0');
new.velocity = VelocityForDamage (dm) * 2;
new.movetype = MOVETYPE_BOUNCE;
new.solid = SOLID_NOT;
new.avelocity = new.velocity * 2;
new.think = MakeGibSolid;
new.ltime = time;
new.nextthink = time + 2;
new.frame = 0;
new.flags = 0;
}
//** PATCH_END - temporary entity limiting - Turrican ******
//** PATCH_END - gibbin3 - Turrican ******
};
void(string gibname, float dm) ThrowHead =
{
local entity head;
if (self.classname == "player")
{
// Create a head.
head = spawn();
head.solid = self.solid;
head.movetype = MOVETYPE_BOUNCE;
head.origin = self.origin;
head.angles = self.angles;
setmodel (head, gibname);
//** PATCH_BEGIN - mskin12 - Turrican ****
head.skin = self.skin;
//** PATCH_END - mskin12 - Turrican ******
setsize (head, '-8 -8 0', '8 8 16');
head.frame = 0;
head.classname = "gib_head";
head.takedamage = DAMAGE_YES;
head.health = HEAD_HEALTH;
head.th_pain = SUB_SmallGib;
head.th_die = Head_die;
head.touch = WalkOnCorpse;
head.velocity = VelocityForDamage (dm);
head.flags = self.flags - (self.flags & FL_ONGROUND);
head.avelocity = crandom() * '0 600 0';
// Alter self.
setmodel(self, "");
setsize (self, VEC_ORIGIN, VEC_ORIGIN);
self.solid = SOLID_NOT;
self.touch = SUB_Null;
self.takedamage = DAMAGE_NO;
self.view_ofs = '0 0 -20';
}
else
{
setmodel (self, gibname);
self.frame = 0;
self.nextthink = -1;
self.movetype = MOVETYPE_BOUNCE;
//** PATCH_BEGIN - gibbin3 - Turrican ****
self.classname = "gib_head";
self.takedamage = DAMAGE_YES;
self.health = HEAD_HEALTH;
self.th_pain = SUB_SmallGib;
self.th_die = Head_die;
self.touch = WalkOnCorpse;
self.view_ofs = '0 0 8';
setsize (self, '-8 -8 0', '8 8 16');
self.velocity = VelocityForDamage (dm);
self.origin_z = self.origin_z - 24;
self.flags = self.flags - (self.flags & FL_ONGROUND);
self.avelocity = crandom() * '0 600 0';
//** PATCH_END - gibbin3 - Turrican ******
}
};
//** PATCH_BEGIN - gibbin3 - Turrican ****
// GibPlayer is no longer used. Replaced by Corpse_die in corpse.qc
//** PATCH_END - gibbin3 - Turrican ******
void() GibPlayer =
{
ThrowHead ("progs/h_player.mdl", self.health);
ThrowGib ("progs/gib1.mdl", self.health);
ThrowGib ("progs/gib2.mdl", self.health);
ThrowGib ("progs/gib3.mdl", self.health);
self.deadflag = DEAD_DEAD;
if (damage_attacker.classname == "teledeath")
{
sound (self, CHAN_VOICE, "player/teledth1.wav", 1, ATTN_NONE);
return;
}
if (damage_attacker.classname == "teledeath2")
{
sound (self, CHAN_VOICE, "player/teledth1.wav", 1, ATTN_NONE);
return;
}
if (random() < 0.5)
sound (self, CHAN_VOICE, "player/gib.wav", 1, ATTN_NONE);
else
sound (self, CHAN_VOICE, "player/udeath.wav", 1, ATTN_NONE);
};
void() PlayerDie =
{
local float i;
//** PATCH_BEGIN - morph2 - Turrican ****
if (self._die != SUB_Null)
{
self._die();
return;
}
//** PATCH_END - morph2 - Turrican ******
self.items = self.items - (self.items & IT_INVISIBILITY);
self.invisible_finished = 0; // don't die as eyes
self.invincible_finished = 0;
self.super_damage_finished = 0;
self.radsuit_finished = 0;
self.modelindex = modelindex_player; // don't use eyes
//** PATCH_BEGIN - morph2 - Turrican ****
setmodel(self,"progs/player.mdl"); // In case he was morphed
setsize (self, VEC_HULL_MIN, VEC_HULL_MAX);
//** PATCH_END - morph2 - Turrican ******
if (deathmatch || coop)
DropBackpack();
self.weaponmodel="";
self.view_ofs = '0 0 -8';
self.deadflag = DEAD_DYING;
//** PATCH_BEGIN - gibbin3 - Turrican ****
// self.solid = SOLID_NOT;
//** PATCH_END - gibbin3 - Turrican ******
self.flags = self.flags - (self.flags & FL_ONGROUND);
self.movetype = MOVETYPE_TOSS;
if (self.velocity_z < 10)
self.velocity_z = self.velocity_z + random()*300;
//** PATCH_BEGIN - gibbin3 - Turrican ****
// Pass player size and head.mdl to Corpse_die using globals.
self.corpse_size = SIZE_MEDIUM;
self.head_gib_name = "progs/h_player.mdl";
//** PATCH_END - gibbin3 - Turrican ******
if (self.health < -40)
{
//** PATCH_BEGIN - gibbin3 - Turrican ****
// GibPlayer ();
Corpse_die();
//** PATCH_END - gibbin3 - Turrican ******
return;
}
DeathSound();
self.angles_x = 0;
self.angles_z = 0;
//** PATCH_BEGIN - grap109b - throwaxe - Turrican ****
if (self.weapon == IT_AXE || self.weapon == IT_THROWING_AXE ||
self.weapon == IT_MORNINGSTAR )
//** PATCH_END - grap109b - throwaxe - Turrican ******
{
player_die_ax1 ();
//** PATCH_BEGIN - gibbin3 - Turrican ****
// return;
}
else
{
i = cvar("temp1");
if (!i)
i = 1 + floor(random()*6);
if (i == 1)
player_diea1();
else if (i == 2)
player_dieb1();
else if (i == 3)
player_diec1();
else if (i == 4)
player_died1();
else
player_diee1();
}
//** PATCH_END - gibbin3 - Turrican ******
};
void() set_suicide_frame =
{ // used by klill command and diconnect command
if (self.model != "progs/player.mdl")
return; // allready gibbed
self.frame = $deatha11;
self.solid = SOLID_NOT;
// self.movetype = MOVETYPE_TOSS;
self.deadflag = DEAD_DEAD;
self.nextthink = -1;
//** PATCH_BEGIN - gibbin3 - Turrican ****
setmodel(self, "");
setsize (self, VEC_ORIGIN, VEC_ORIGIN);
//** PATCH_END - gibbin3 - Turrican ******
};
void() player_diea1 = [ $deatha1, player_diea2 ] {};
void() player_diea2 = [ $deatha2, player_diea3 ] {};
void() player_diea3 = [ $deatha3, player_diea4 ] {};
void() player_diea4 = [ $deatha4, player_diea5 ] {};
void() player_diea5 = [ $deatha5, player_diea6 ] {};
void() player_diea6 = [ $deatha6, player_diea7 ] {};
void() player_diea7 = [ $deatha7, player_diea8 ] {};
void() player_diea8 = [ $deatha8, player_diea9 ] {};
void() player_diea9 = [ $deatha9, player_diea10 ] {};
void() player_diea10 = [ $deatha10, player_diea11 ] {};
void() player_diea11 = [ $deatha11, player_diea11 ]
//** PATCH_BEGIN - gibbin3 - Turrican ****
{
PlayerDead();
MakePlayerCorpse (65, '-32 -32 -24', '32 32 -12');
};
//** PATCH_END - gibbin3 - Turrican ******
void() player_dieb1 = [ $deathb1, player_dieb2 ] {};
void() player_dieb2 = [ $deathb2, player_dieb3 ] {};
void() player_dieb3 = [ $deathb3, player_dieb4 ] {};
void() player_dieb4 = [ $deathb4, player_dieb5 ] {};
void() player_dieb5 = [ $deathb5, player_dieb6 ] {};
void() player_dieb6 = [ $deathb6, player_dieb7 ] {};
void() player_dieb7 = [ $deathb7, player_dieb8 ] {};
void() player_dieb8 = [ $deathb8, player_dieb9 ] {};
void() player_dieb9 = [ $deathb9, player_dieb9 ]
//** PATCH_BEGIN - gibbin3 - Turrican ****
{
PlayerDead();
MakePlayerCorpse (65, '-16 -16 -24', '16 16 -12');
};
//** PATCH_END - gibbin3 - Turrican ******
void() player_diec1 = [ $deathc1, player_diec2 ] {};
void() player_diec2 = [ $deathc2, player_diec3 ] {};
void() player_diec3 = [ $deathc3, player_diec4 ] {};
void() player_diec4 = [ $deathc4, player_diec5 ] {};
void() player_diec5 = [ $deathc5, player_diec6 ] {};
void() player_diec6 = [ $deathc6, player_diec7 ] {};
void() player_diec7 = [ $deathc7, player_diec8 ] {};
void() player_diec8 = [ $deathc8, player_diec9 ] {};
void() player_diec9 = [ $deathc9, player_diec10 ] {};
void() player_diec10 = [ $deathc10, player_diec11 ] {};
void() player_diec11 = [ $deathc11, player_diec12 ] {};
void() player_diec12 = [ $deathc12, player_diec13 ] {};
void() player_diec13 = [ $deathc13, player_diec14 ] {};
void() player_diec14 = [ $deathc14, player_diec15 ] {};
void() player_diec15 = [ $deathc15, player_diec15 ]
//** PATCH_BEGIN - gibbin3 - Turrican ****
{
PlayerDead();
MakePlayerCorpse (65, '-16 -16 -24', '16 16 -12');
};
//** PATCH_END - gibbin3 - Turrican ******
void() player_died1 = [ $deathd1, player_died2 ] {};
void() player_died2 = [ $deathd2, player_died3 ] {};
void() player_died3 = [ $deathd3, player_died4 ] {};
void() player_died4 = [ $deathd4, player_died5 ] {};
void() player_died5 = [ $deathd5, player_died6 ] {};
void() player_died6 = [ $deathd6, player_died7 ] {};
void() player_died7 = [ $deathd7, player_died8 ] {};
void() player_died8 = [ $deathd8, player_died9 ] {};
void() player_died9 = [ $deathd9, player_died9 ]
//** PATCH_BEGIN - gibbin3 - Turrican ****
{
PlayerDead();
MakePlayerCorpse (65, '-16 -16 -24', '16 16 -12');
};
//** PATCH_END - gibbin3 - Turrican ******
void() player_diee1 = [ $deathe1, player_diee2 ] {};
void() player_diee2 = [ $deathe2, player_diee3 ] {};
void() player_diee3 = [ $deathe3, player_diee4 ] {};
void() player_diee4 = [ $deathe4, player_diee5 ] {};
void() player_diee5 = [ $deathe5, player_diee6 ] {};
void() player_diee6 = [ $deathe6, player_diee7 ] {};
void() player_diee7 = [ $deathe7, player_diee8 ] {};
void() player_diee8 = [ $deathe8, player_diee9 ] {};
void() player_diee9 = [ $deathe9, player_diee9 ]
//** PATCH_BEGIN - gibbin3 - Turrican ****
{
PlayerDead();
MakePlayerCorpse (65, '-16 -16 -24', '16 16 -12');
};
//** PATCH_END - gibbin3 - Turrican ******
void() player_die_ax1 = [ $axdeth1, player_die_ax2 ] {};
void() player_die_ax2 = [ $axdeth2, player_die_ax3 ] {};
void() player_die_ax3 = [ $axdeth3, player_die_ax4 ] {};
void() player_die_ax4 = [ $axdeth4, player_die_ax5 ] {};
void() player_die_ax5 = [ $axdeth5, player_die_ax6 ] {};
void() player_die_ax6 = [ $axdeth6, player_die_ax7 ] {};
void() player_die_ax7 = [ $axdeth7, player_die_ax8 ] {};
void() player_die_ax8 = [ $axdeth8, player_die_ax9 ] {};
void() player_die_ax9 = [ $axdeth9, player_die_ax9 ]
//** PATCH_BEGIN - gibbin3 - Turrican ****
{
PlayerDead();
MakePlayerCorpse (65, '-16 -16 -24', '16 16 -12');
};
//** PATCH_END - gibbin3 - Turrican ******